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Old Apr 20, 2008, 05:50 PM // 17:50   #1
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Default why doesnt NCsoft bring these games to America?

I just visited the ncsoft corporate websites and i noticed there are alot of really cool games that they choose to only release in the south-east countries and not in America like:

point blank(this game is pretty awesome)

punch monster

smash star

sp jam

dragonica

atrix

imo these are alot of games that can make NCsoft pretty rich if they release them in north america, and if NCsoft really wants to create a dynamic online global experience they would release all those games you know....globally.

all those games can be found here
http://www.ncsoft.net/global/gamense...s.aspx?game=SP

(website is broken for firefox users)
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Old Apr 20, 2008, 05:55 PM // 17:55   #2
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You act as if localization is completely free.
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Old Apr 20, 2008, 05:56 PM // 17:56   #3
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Bigger market for these games in Asia.
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Old Apr 20, 2008, 05:56 PM // 17:56   #4
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I wouldn't play any of those games.
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Old Apr 20, 2008, 05:58 PM // 17:58   #5
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Quote:
Originally Posted by Nevin
I wouldn't play any of those games.
you would wanna play point blank.
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Old Apr 20, 2008, 05:59 PM // 17:59   #6
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Quote:
Originally Posted by Zinger314
You act as if localization is completely free.
its not free but with all the money they will make from american players it will make up for the cost.
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Old Apr 20, 2008, 06:02 PM // 18:02   #7
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Quote:
Originally Posted by warcrap
you would wanna play point blank.

I don't think you can say for sure he would want too. You don't know what types of games he likes, if you like it it doesn't mean everyone else will as well.

I'm sure NCSoft has it's reasons for not bringing them to America, and the best bet is they probably don't think they will sell.

Oh and double posting is bad.
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Old Apr 20, 2008, 06:09 PM // 18:09   #8
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Quote:
Originally Posted by warcrap
its not free but with all the money they will make from american players it will make up for the cost.
And where did you get your business degree, hmm? Wharton? Stern?
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Old Apr 20, 2008, 06:20 PM // 18:20   #9
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Historically, few games managed transition between Asian and Western markets in either direction.
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Old Apr 20, 2008, 06:33 PM // 18:33   #10
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Quote:
Originally Posted by Antheus
Historically, few games managed transition between Asian and Western markets in either direction.
And those which did were extraordinary games (with actuall artistic/storytelling/gamedesign value).

Anything less usually tanked, hard.

Games OP showed us are neither expressions artistic vision, have breathtaking and deep storyline or have intriguing gameplay that provides decades of fun.

They are just average asian-targeted mid-budget games.

Blunt: They are not Starcraft, and they are not Final Fantasy.

Last edited by zwei2stein; Apr 20, 2008 at 06:36 PM // 18:36..
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Old Apr 20, 2008, 06:35 PM // 18:35   #11
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Why are you asking people on a GW forum about NCSoft not bringing other games to America? Ask NCSoft. Or better yet, move to Asia. then you'll be able to pay and play them.
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Old Apr 20, 2008, 06:53 PM // 18:53   #12
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Quote:
Originally Posted by Antheus
Historically, few games managed transition between Asian and Western markets in either direction.
Japanese console games have sold in the millions in Western markets.
It's my opinion that the titles in the OP would not do as well.
edit: Why is this in Riverside?

Last edited by MisterB; Apr 20, 2008 at 06:59 PM // 18:59..
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Old Apr 20, 2008, 07:02 PM // 19:02   #13
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Quote:
Originally Posted by MisterB
Japanese console games have sold in the millions in Western markets.
Console games, for the most part, are made for a world market. Most of the Asian MMO's are designed for the Asian market, not the US.

As far as console games, see how well Halo3 and other FPS games have done in Asia compared to the US. They can't give away 360s in Japan, while they are thriving in the US.

Games like the FF series have a storyline and concentrate on role play, something that has a market worldwide, which is why they have success in the US.
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Old Apr 20, 2008, 07:08 PM // 19:08   #14
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Haha this is why FPS and MMORPG should never meet:

Second half of the video.

People with modern firearms fighting against buildingsized golems and giant metal warthogs...
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Old Apr 20, 2008, 07:14 PM // 19:14   #15
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I would not play those games...

@Most people : this is not a NCsoft forum, so stop posting suggestions/complains about NCsoft that doesn't affect GW ^^.
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Old Apr 20, 2008, 07:19 PM // 19:19   #16
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meh, doesn't look like anything I would waste my time on
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Old Apr 20, 2008, 07:50 PM // 19:50   #17
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Localization is expensive and risky, especially if the new market wasn't a target market during the design phase. Online games are even more complicated, because you actually need infrastructure to support those games, and you need to operate for long periods to generate good cash flow. As a result, console games aren't really comparable.

Furthermore, only a small percentage of console games achieve worldwide adoption, and as noted above, these are typically blockbuster games from famous franchises, developed by well-known studios with ample experience in developing for the world market. Street Fighter, Devil May Cry, Metal Gear, and Final Fantasy are textbook examples here. For each one of these, there are hundreds of titles that never see the light of day outside of their home market.
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Old Apr 20, 2008, 07:51 PM // 19:51   #18
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because all of asia thinks americans are idiots that like to randomly shoot things so they like FPS... when they actually play the same garbage with a different name.. its called ASIAN MMORPGS
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Old Apr 20, 2008, 08:56 PM // 20:56   #19
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Well atleast it isen't fps in kaineng.....that would be.....Mayhem ( lol how long would a match between 5 ppl be XD)
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Old Apr 20, 2008, 11:59 PM // 23:59   #20
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Quote:
Originally Posted by Burst Cancel
Localization is expensive and risky, especially if the new market wasn't a target market during the design phase. Online games are even more complicated, because you actually need infrastructure to support those games, and you need to operate for long periods to generate good cash flow. As a result, console games aren't really comparable.

Furthermore, only a small percentage of console games achieve worldwide adoption, and as noted above, these are typically blockbuster games from famous franchises, developed by well-known studios with ample experience in developing for the world market. Street Fighter, Devil May Cry, Metal Gear, and Final Fantasy are textbook examples here. For each one of these, there are hundreds of titles that never see the light of day outside of their home market.
i think those games would be pretty successful in america that is if they release any type of promotions or commercials or something to spread the word around.
i really never in my life saw a gw commercial..i wonder how they made 5m sales.
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